Senior 3D Generalist Artist

Mythwright · posted Oct 29, 2026

Open to candidates in Austria, Belgium and 26 more

Austria, Belgium, Bulgaria, Croatia, Cyprus, Czechia, Denmark, Estonia, Finland, France, Germany, Greece, Hungary, Ireland, Italy, Latvia, Lithuania, Luxembourg, Malta, Netherlands, Poland, Portugal, Romania, Slovakia, Slovenia, Spain, Sweden, United Kingdom

Full-time · Senior

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What this job asks for

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Must have

  • •Create game-ready art (environments, props, characters)
  • •Implement assets in engine (Unreal Engine)
  • •Collaborate with multidisciplinary team
  • •Understand and adapt to project art style
  • •Prioritize speed and efficiency

Nice to have

  • •Rigging
  • •VFX
  • •UI
  • •Tech Art
  • •Concept Art

Tools and technologies

Unreal Engine

Read the full posting

Role Overview

We’re looking for a Senior 3D Generalist Artist to work on a Simulation Game. You’ll work closely with a small, multidisciplinary team to build imaginative and replayable simulation games that serve a distinct genre audience and connect with players.

Key Responsibilities

1 - Create Game-Ready Art

You’ll mainly be working on modular environments, props, set dressing and character / creature work

Success looks like:

  • Understanding our art ethos and working autonomously with high level direction
  • Grasping the project art style and adapting quickly
  • Understanding how to construct modular environments and working to a grid
  • Rapid output by focusing on getting the core elements right rather than superficial details

2 - Be a Force Multiplayer, Not Just an Asset Maker

There’s more to it than just creating assets, it’s about being an invaluable team member.

Success looks like:

  • Communicating and collaborating with the team. Nurturing the synergy between disciplines and problem solving the gaps in-between
  • Joining playtests and contributing to the game experience beyond art
  • Identifying risks and constraints early and redirecting effort when needed
  • Being pro-active and moving the project forward, even if you’re waiting for feedback or currently blocked, you know how to identify meaningful work to keep momentum

3 - Implement Assets in Engine

You’re not just handing off art assets, you’re implementing them in-engine.

Success looks like:

  • Importing, setting up and hooking up assets
  • Correctly handling setup for materials, prefabs, folders and naming etc
  • Fixing materials, collision and general art bugs in engine
  • Spotting inefficiencies and offering better solutions
  • Keeping assets and scenes well optimized without sacrificing the game’s vision

Requirements

  • Senior experience level. Comfortable working autonomously with high level direction, championing your area of responsibility.
  • Broad artistic & technical skillset: Environments, props, characters / creatures.
  • Confident in Unreal Engine; asset implementation and fixing art bugs.
  • Happy to prioritize speed & efficiency.
  • Project first mindset: Our games look good but we’re not trying to win art awards or build stunning portfolio pieces. The experience is king.
  • General understanding of supporting optimization and performance for single player and online multiplayer titles (from an art POV).
  • Bonus skills : Rigging, VFX, UI, Tech Art skills, Concept Art

Please Note: This is a full-time, remote-working position, open to anyone within the UK & Europe.

Benefits

Our benefits include a 2-week company summer break and a 2-week winter break to rest and recharge, in addition to your normal holiday allowance.

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