Staff Product Designer
Fieldguide
Remote (USA) · 113d ago
Hard Rock Digital · posted Oct 29, 2026
Open to candidates in Canada
Full-time · Mid-level
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Unity, HTML, VFX, shaders, particle systems
What are we building? At Hard Rock Games, we’re not just making games—we’re crafting experiences that connect people, deliver thrills, and celebrate the spirit of Hard Rock. As the social casino gaming arm of Hard Rock Digital, our teams shape every stage of the journey from concept to launch to live operations, giving our teams the ability to innovate, experiment, and make real impact.
With the backing of a globally recognized brand, we combine the agility of a startup with the reach of an entertainment powerhouse. Here, creativity thrives, ideas scale, and careers grow. We’re looking for passionate creators, builders, and innovators to join us in shaping the future of free-to- play gaming.
Let’s play hard. What’s the position? Hard Rock Games is hiring a Technical Artist to bring art and code together, making our 2Dand 3D assets look great and run smoothly across all devices.
You'll build Animator components and state machines, tune VFX, set up materials and optimize assets so everything behaves as it should in-game. What you'll do Integrate completed 2D and 3D assets, including characters, environment art and visual effects, into Unity and HTML. Set up and organize Animation Controllers, state machines, Materials and Prefabs so developers can use them cleanly.
Build VFX animations using custom shaders and particle systems. Optimize assets for performance across multiple platforms, with a focus on draw calls, texture memory and batching. Work with developers to plan and create assets that fit gameplay systems and respect technical constraints.
Support artists with tools, scripts and documentation that streamline asset integration. Troubleshoot pipeline issues and propose solutions that bridge gaps between art and engineering.
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