Technical Artist - Games (Hard Rock Games)

Hard Rock Digital · posted Oct 29, 2026

Open to candidates in Canada

Full-time · Mid-level

Sign up and we score this job against your resume. You never pay to apply.

RemoteHunt reads employers' own pages. Free to browse. How we check

What this job asks for

Extracted by RemoteHunt

Must have

  • •Integrate 2D/3D assets into Unity/HTML
  • •Set up Animation Controllers, state machines, Materials, Prefabs
  • •Build VFX animations using shaders/particle systems
  • •Optimize assets for performance
  • •Work with developers on asset integration

Nice to have

  • •Support artists with tools/scripts
  • •Troubleshoot pipeline issues

Tools and technologies

Unity, HTML, VFX, shaders, particle systems

Read the full posting

What are we building? At Hard Rock Games, we’re not just making games—we’re crafting experiences that connect people, deliver thrills, and celebrate the spirit of Hard Rock. As the social casino gaming arm of Hard Rock Digital, our teams shape every stage of the journey from concept to launch to live operations, giving our teams the ability to innovate, experiment, and make real impact.

With the backing of a globally recognized brand, we combine the agility of a startup with the reach of an entertainment powerhouse. Here, creativity thrives, ideas scale, and careers grow. We’re looking for passionate creators, builders, and innovators to join us in shaping the future of free-to- play gaming.

Let’s play hard. What’s the position? Hard Rock Games is hiring a Technical Artist to bring art and code together, making our 2Dand 3D assets look great and run smoothly across all devices.

You'll build Animator components and state machines, tune VFX, set up materials and optimize assets so everything behaves as it should in-game. What you'll do Integrate completed 2D and 3D assets, including characters, environment art and visual effects, into Unity and HTML. Set up and organize Animation Controllers, state machines, Materials and Prefabs so developers can use them cleanly.

Build VFX animations using custom shaders and particle systems. Optimize assets for performance across multiple platforms, with a focus on draw calls, texture memory and batching. Work with developers to plan and create assets that fit gameplay systems and respect technical constraints.

Support artists with tools, scripts and documentation that streamline asset integration. Troubleshoot pipeline issues and propose solutions that bridge gaps between art and engineering.

Send this job to a friend:TelegramWhatsApp

More remote jobs

Get new jobs like this by email

Once a week. Remote product designer jobs that can hire you in your country.

Hiring in: your countryChange

Weekly, only when there are at least 3 new jobs. No account needed. Unsubscribe in one click. You never pay to apply. Privacy

See how well this job fits your resume

Free, no card.

See my match for each job — free