3D Artist (5-month contract)

Blackbirdinteractive · posted Oct 29, 2026

Open to candidates in Canada

CA$80k–CA$90k / yr (≈ $57k–$64k) · Full-time · Temporary · Mid-level

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What this job asks for

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Must have

  • •4+ years of industry experience
  • •High-quality 3D environment art assets for games
  • •Modeling, UVs, baking, and PBR texturing workflows
  • •Modular environment art creation in a game engine
  • •Proficiency with Substance tools

Nice to have

  • •Sculpting skills
  • •Unreal Engine PCG system experience
  • •Passion for sci-fi and action games

Tools and technologies

Unreal Engine, Substance Painter, Substance Designer

Worth checking before you apply

  • 5-month contract
  • US-W2 only
Read the full posting

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

Our studio operates as a remote-first workplace, offering flexible work arrangements.

PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Blackbird Interactive is looking for a talented 3D Environment Artist to join our team!

BBI are co-developing a third-person sci-fi action title (Unreal Engine) and are seeking a skilled 3D Environment Art generalist who can help bring a striking, cohesive universe to life. You will collaborate with a tight-knit group of highly dedicated and talented artists, designers, and developers to create best-in-class game content from interpreting concept art to delivering final in-game assets. The ideal candidate has strong 3D modeling and texturing skills and can show modular environment art pipeline experience covering structures, props and organics. While this is not a lead role, the successful candidate will be proactive, collaborative, and capable of owning significant asset responsibilities and possess the ability to translate artistic direction into polished, high-quality assets.

Responsibilities:

  • Work closely with the Project Art Director and Team Leads to execute the visual direction of a third-person sci-fi action game via a highly technical Unreal engine pipeline.

  • Create high-quality hardsurface assets such as props and environmental set pieces.

  • Produce clean, efficient models and materials suited for real-time workflows and optimized for gameplay needs.

  • Iterate quickly on concepts, prototypes, and final assets in collaboration with design, animation, and tech art.

  • Consistently deliver polished, production-ready work that enhances the overall quality bar.

Requirements:

  • 4+ years of industry experience.

  • Demonstrated ability to create high-quality 3D environment art assets for games.

  • Strong understanding of modeling, UVs, baking, and PBR texturing workflows.

  • Experience in modular environment art creation and execution within a game engine.

  • Proficiency with Substance tools (Painter and/or Designer).

  • Experience working in a collaborative environment with Art Directors and cross-disciplinary teams.

Pluses:

  • Sculpting skills for natural forms, organics and foliage.

  • Experience with Unreal Engine PCG system.

  • Passion for science fiction and action games.

  • Interest in worldbuilding, cinematics, or visual storytelling.

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